The Internet - A Medium or a Message?
By: Sam Vaknin
The State of the Net
An Interim Report about the Future of the Internet
Who are the participants who constitute the Internet?
- Users - connected to the net and interacting with it
- The communications lines and the communications equipment
- The intermediaries (e.g. the suppliers of on-line
information or access providers).
- Hardware manufacturers
- Software authors and manufacturers (browsers, site
development tools, specific applications, smart agents,
search engines and others).
- The "Hitchhikers" (search engines, smart agents,
Artificial Intelligence - AI - tools and more)
- Content producers and providers
- Suppliers of financial wherewithal (currently - corporate
and institutional cash gradually being replaced by
advertising money)
The fate of each of these components - separately and in
solidarity - will determine the fate of the Internet.
The first phase of the Internet's history was dominated by
computer wizards. Thus, any attempt at predicting its future
dealt mainly with its hardware and software components.
Media experts, sociologists, psychologists, advertising and
marketing executives were left out of the collective effort to
determine the future face of the Internet.
As far as content is concerned, the Internet cannot be
currently defined as a medium. It does not function as one -
rather it is a very disordered library, mostly incorporating
the writings of non-distinguished megalomaniacs. It is the
ultimate Narcissistic experience. The forceful entry of
publishing houses and content aggregators is changing this
dismal landscape, though.
Ever since the invention of television there hasn't been
anything as begging to become a medium as the Internet.
Three analogies spring to mind when contemplating the Internet
in its current state:
- A chaotic library
- A neural network or the latter day equivalent of previous
networks (telegraph, telephony, railways)
- A new continent
These metaphors prove to be very useful (even business-wise).
They permit us to define the commercial opportunities embedded
in the Internet.
Yet, they fail to assist us in predicting its future in its
transformation into a medium.
How does an invention become a medium? What happens to it when
it does become one? What is the thin line separating the
initial functioning of the invention from its transformation
into a new medium? In other words: when can we tell that some
technological advance gave birth to a new medium?
This work also deals with the image of the Internet once
transformed into a medium.
The Internet has the most unusual attributes in the history of
media.
It has no central structure or organization. It is hardware
and software independent. It (almost) cannot be subjected to
legislation or to regulation. Consider the example of
downloading music from the internet - is it tantamount to an
act of recording music (a violation of copyright laws)? This
has been the crux of the legal battle between Diamond
Multimedia (the manufacturers of the Rio MP3 device), MP3.com
and Napster and the recording industry in America.
The Internet's data transfer channels are not linear - they
are random. Most of its "broadcast" cannot be "received" at
all. It allows for the narrowest of narrowcasting through the
use of e-mail mailing lists, discussion groups, message
boards, private radio stations, and chats. And this is but a
small portion of an impressive list of oddities. These
idiosyncrasies will also shape the nature of the Internet as a
medium. Growing out of bizarre roots - it is bound to yield
strange fruit as a medium.
So what business opportunities does the Internet represent?
I believe that they are to be found in two broad categories:
- Software and hardware related to the Internet's future as
a medium
- Content creation, management and licencing
The Map of Terra Internetica
The Users
How many Internet users are there? How many of them have
access to the Web (World Wide Web - WWW) and use it? There are
no unequivocal statistics. Those who presume to give the
answers (including the ISOC - the Internet SOCiety) - rely on
very partial and biased resources. Others just bluff.
Yet, everyone seems to agree that there are, at least, 100
million active participants in North America (the Nielsen and
Commerce-Net reports).
The future is, inevitably, even more vague than the present.
Authoritative consultancy firms predict 66 million active
users in 10 years time. IBM envisages 700 million users. MCI
is more modest with 300 million. At the end of 1999 there were
130 million registered (though not necessarily active) users.
The Internet - an Elitist and Chauvinistic Medium
The average user of the Internet is young (30), with an
academic background and high income. The percentage of the
educated and the well-to-do among the users of the Web is
three times as high as their proportion in the population.
This is fast changing only because their children are joining
them (6 million already had access to the Internet at the end
of 1996 - and were joined by another 24 million by the end of
the decade). This may change only due to presidential
initiatives to bridge the "digital divide" (from Al Gore's in
the USA to Mahatir Mohammed's in Malaysia), corporate largesse
and institutional involvement (e.g., Open Society in Eastern
Europe, Microsoft in the USA). These efforts will spread the
benefits of this all-powerful tool among the less privileged.
A bit less than 50% of all users are men but they are
responsible for 60% of the activity in the net (as measured by
traffic).
Women seem to limit themselves to electronic mail (e-mail) and
to electronic shopping of goods and services, though this is
changing fast. Men prefer information, either due to career
requirements or because knowledge is power.
Most of the users are of the "experiencer" variety. They are
leaders of social change and innovative. This breed inhabits
universities, fashionable neighbourhoods and trendy vocations.
This is why some wonder if the Internet is not just another
fad, albeit an incredibly resilient and promising one.
Most users have home access to the Internet - yet, they still
prefer to access it from work, at their employer's expense,
though this preference is slight and being eroded. Most users
are, therefore, exploitative in nature. Still, we must not
forget that there are 37 million households of the self-
employed and this possibly distorts the statistical picture
somewhat.
The Internet - A Western Phenomenon
Not African, not Asian (with the exception of Israel and
Japan), not Russian , nor a Third World phenomenon. It belongs
squarely to the wealthy, sated world. It is the indulgence of
those who have everything and whose greatest concern is their
choice of nightly entertainment. Between 50-60% of all
Internet users live in the USA, 5-10% in Canada. The Internet
is catching on in Europe (mainly in Germany and in
Scandinavia) and, in its mobile form (i-mode) in Japan. The
Internet lost to the French Minitel because the latter
provides more locally relevant content and because of high
costs of communications and hardware.
Communications
Most computer owners still possess a 28,800 bps modem. This is
much like driving a bicycle on a German Autobahn. The 56,600
bps is gradually replacing its slower predecessor (48% of
computers with modems) - but even this is hardly sufficient.
To begin to enjoy video and audio (especially the former) -
data transfer rates need to be 50 times faster.
Half the households in the USA have at least 2 telephones and
one of them is usually dedicated to data processing (faxes or
fax-modems).
The ISDN could constitute the mid-term solution. This data
transfer network is fairly speedy and covers 70% of the
territory of the USA. It is growing by 100% annually and its
sales topped 10 billion USD in 1995/6.
Unfortunately, it is quite clear that ISDN is not THE answer.
It is too slow, too user-unfriendly, has a bad interface with
other network types, it requires special hardware. There is no
point in investing in temporary solutions when the right
solution is staring the Internet in the face, though it is not
implemented due to political circumstances.
A cable modem is 80 times speedier than the ISDN and 700 times
faster than a 14,400 bps modem. However, it does have problems
in accommodating a two-way data transfer. There is also need
to connect the fibre optic infrastructure which characterizes
cable companies to the old copper coaxial infrastructure which
characterizes telephony. Cable users engage specially
customized LANs (Ethernet) and the hardware is expensive
(though equipment prices are forecast to collapse as demand
increases). Cable companies simply did not invest in
developing the technology. The law (prior to the 1996
Communications Act) forbade them to do anything that was not
one way transfer of video via cables. Now, with the more
liberal regulative environment, it is a mere question of time
until the technology is found.
Actually, most consumers single out bad customer relations as
their biggest problem with the cable companies - rather than
technology.
Experiments conducted with cable modems led to a doubling of
usage time (from an average of 24 to 47 hours per month per
user) which was wholly attributable to the increased speed.
This comes close to a cultural revolution in the allocation of
leisure time. Numerically speaking: 7 million households in
the USA are fitted with a two-way data transfer cable modems.
This is a small number and it is anyone's guess if it
constitutes a critical mass. Sales of such modems amount to
1.3 billion USD annually.
50% of all cable subscribers also have a PC at home. To me it
seems that the merging of the two technologies is inevitable.
Other technological solutions - such as DSL, ADSL, and the
more promising satellite broadband - are being developed and
implemented, albeit slowly and inefficiently. Coverage is
sporadic and frustrating waiting periods are measured in
months.
Hardware and Software
Most Internet users (82%) work with the Windows operating
system. About 11% own a Macintosh (much stronger graphically
and more user-friendly). Only 7% continue to work on UNIX
based systems (which, historically, fathered the Internet) -
and this number is fast declining. A strong entrant is the
free source LINUX operating system.
Virtually all users surf through a browsing software. A fast
dwindling minority (26%) use Netscape's products (mainly
Navigator and Communicator) and the majority use Microsoft's
Explorer (more than 60% of the market). Browsers are now free
products and can be downloaded from the Internet. As late as
1997, it was predicted by major Internet consultancy firms
that browser sales will top $4 billion by the year 2000. Such
misguided predictions ignored the basic ethos of the Internet:
free products, free content, free access.
Browsers are in for a great transformation. Most of them are
likely to have 3-D, advanced audio, telephony / voice / video
mail (v-mail), instant messaging, e-mail, and video
conferencing capabilities integrated into the same browsing
session. They will become self-customizing, intelligent,
Internet interfaces. They will memorize the history of usage
and user preferences and adapt themselves accordingly. They
will allow content-specificity: unidentifiable smart agents
will scour the Internet, make recommendations, compare prices,
order goods and services and customize contents in line with
self-adjusting user profiles.
Two important technological developments must be considered:
PDAs (Personal Digital Assistants) - the ultimate personal
(and office) communicators, easy to carry, they provide
Internet (access) Everywhere, independent of suppliers and
providers and of physical infrastructure (in an aeroplane, in
the field, in a cinema).
The second trend: wireless data transfer and wireless e-mail,
whether through pagers, cellular phones, or through more
sophisticated apparatus and hybrids such as smart phones.
Geotech's products are an excellent example: e-mail, faxes,
telephone calls and a connection to the Internet and to other,
public and corporate, or proprietary, databases - all provided
by the same gadget. This is the embodiment of the electronic,
physically detached, office. Wearable computing should be
considered a part of this "ubiquitous or pervasive computing"
wave.
We have no way of gauging - or intelligently guessing - the
part of the mobile Internet in the total future Internet
market but it is likely to outweigh the "fixed" part. Wireless
internet meshes well with the trend of pervasive computing and
the intelligent home and office. Household gadgets such as
microwave ovens, refrigerators and so on will connect to the
internet via a wireless interface to cull data, download
information, order goods and services, report their condition
and perform basic maintenance functions. Location specific
services (navigation, shopping recommendations, special
discounts, deals and sales, emergency services) depend on the
technological confluence between GPS (satellite-based
geolocation technology) and wireless Internet.
Suppliers and Intermediaries
"Parasitic" intermediaries occupy each stage in the Internet's
food chain.
Access to the Internet is still provided by "dumb pipes" - the
Internet Service Providers (ISP)
Content is still the preserve of content suppliers and so on.
Some of these intermediaries are doomed to gradually fade or
to suffer a substantial diminishing of their share of the
market. Even "walled gardens" of content (such as AOL) are at
risk.
By way of comparison, even today, ISPs have four times as many
subscribers (worldwide) as AOL. Admittedly, this adversely
affects the quality of the Internet - the infrastructure
maintained by the phone companies is slow and often succumbs
to bottlenecks. The unequivocal intention of the telephony
giants to become major players in the Internet market should
also be taken into account. The phone companies will, thus,
play a dual role: they will provide access to their
infrastructure to their competitors (sometimes, within a real
or actual monopoly) - and they will compete with their
clients. The same can be said about the cable companies.
Controlling the last mile to the user's abode is the next big
business of the Internet. Companies such as AOL are
disadvantaged by these trends. It is imperative for AOL to
obtain equal access to the cable company's backbone and
infrastructure if it wants to survive. Hence its merger with
Time Warner.
No wonder that many of the ISPs judge this intrusion on their
turf by the phone and cable companies to constitute unfair
competition. Yet, one should not forget that the barriers to
entry are very low in the ISP market. It takes a minimal
investment to become an ISP. 200 modems (which cost 200 USD
each) are enough to satisfy the needs of 2000 average users
who generate an income of 500,000 USD per annum to the ISP.
Routers are equally as cheap nowadays. This is a nice return
on the ISP's capital, undoubtedly.
The Hitchhikers
The Web houses the equivalent of 100 billion pages. Search
Engine applications are used to locate specific information in
this impressive, constantly proliferating library. They will
be replaced, in the near future, by "Knowledge Structures" -
gigantic encyclopaedias, whose text will contain references
(hyperlinks) to other, relevant, sites. The far future will
witness the emergence of the "Intelligent Archives" and the
"Personal Newspapers" (read further for detailed
explanations). Some software applications will summarize
content, others will index and automatically reference and
hyperlink texts (virtual bibliographies). An average user will
have an on-going interest in 500 sites. Special software will
be needed to manage address books ("bookmarks", "favourites")
and contents ("Intelligent Addressbooks"). The phenomenon of
search engines dedicated to search a number of search engines
simultaneously will grow ("Hyper- or meta- engines"). Meta-
engines will work in the background and download hyperlinks
and advertising (the latter is essential to secure the
financial interest of site developers and owners). Statistical
software which tracks ("how long was what done"), monitors
("what did they do while in the site") and counts ("how many")
visitors to sites already exists. Some of these applications
have back-office facilities (accounting, follow-up,
collections, even tele-marketing). They all provide time
trails and some allow for auditing.
This is but a small fragment of the rapidly developing net-
scape: people and enterprises who make a living off the
Internet craze rather than off the Internet itself. Everyone
knows that there is more money in lecturing about how to make
money on the Internet - than in the Internet itself. This
maxim still holds true despite the 32 billion US dollars in E-
commerce in 1998. Business to Consumer (B2C) sales grow less
vigorously than Business to Business (B2B) sales and are
likely to suffer another blow with the advent of Peer to Peer
(P2P) computer networks. The latter allow PCs to act as
servers and thus enable the swapping of computer files asmong
connected users (with or without a central directory).
Content Suppliers
This is the underprivileged sector of the Internet. They all
lose money (even e-tailers which offer basic, standardized
goods - books, CDs - with the exception, until September 11,
of sites connected to tourism). No one thanks them for content
produced with the investment of a lot of effort and a lot of
money. A really qualitative, fully commerce enabled site costs
up to 5,000,000 USD, excluding site maintenance and customer
and visitor services. Content providers are constantly
criticized for lack of creativity or for too much creativity.
More and more is asked of them. They are exploited by
intermediaries, hitchhikers and other parasites. This is all
an off-shoot of the ethos of the Internet as a free content
area.
More than 100 million men and women constantly access the Web
- but this number stands to grow (the median prediction: 300
million). Yet, while the Web is used by 35% of those with
access to the Internet - e-mail is used by more than 60%. E-
mail is by far the most common function ("killer app") and
specialized applications (Eudora, Internet Mail, Microsoft
Exchange) - free or ad sponsored - keep it accessible to all
and user-friendly.
Most of the users like to surf (browse, visit sites) the net
without reason or goal in mind. This makes it difficult to
apply traditional marketing techniques.
What is the meaning of "targeted audiences" or "market shares"
in this context?
If a surfer visits sites which deal with aberrant sex and
nuclear physics in the same session - what to make of it?
The public and legislative backlash against the gathering of
surfers' data by Internet ad agencies and other web sites -
has led to growing ignorance regarding the profile of Internet
users, their demography, habits, preferences and dislikes.
People like the very act of surfing. They want to be
entertained, then they use the Internet as a working tool,
mostly in the service of their employer, who, usually foots
the bill. Users love free downloads (mainly software).
"Free" is a key word on the Internet: it used to belong to the
US Government and to a bunch of universities. Users like
information, with emphasis on news and data about new
products. But they do not like to shop on the net - yet. Only
38% of all surfers made a purchase during 1998.
67% of them adore virtual sex. 50% of the sites most often
visited are porn sites (this is reminiscent of the early days
of the Video Cassette Recorder - VCR). People dedicate the
same amount of time to watching video cassettes or television
as they do to surfing the net. The Internet seems to
cannibalize television.
Sex is followed by music, sports, health, television,
computers, cinema, politics, pets and cooking sites. People
are drawn to interactive games. The Internet will shortly
enable people to gamble, if not hampered by legislation. 10
billion USD in gambling money are predicted to pass through
the net. This makes sense: nothing like a computer to provide
immediate (monetary and psychological) rewards.
Commerce on the net is another favourite. The Internet is a
perfect medium for the sale of software and other digital
products (e-books). The problem of data security is on its way
to being solved with the SET (or other) world standard.
As early as 1995, the Internet had more than 100 virtual
shopping malls visited by 2.5 million shoppers (and probably
double this number in 1996).
The predictions for 1999 were between 1-5 billion USD of net
shopping (plus 2 billion USD through on-line information
providers, such as CompuServe and AOL) - proved woefully
inaccurate. The actual number in 1998 was 7 times the
prediction for 1999.
It is also widely believed that circa 20% of the family budget
will pass through the Internet as e-money and this amounts to
150 billion USD.
The Internet will become a giant inter-bank clearing system
and varied ATM type banking and investment services will be
provided through it. Basically, everything can be done through
the Internet: looking for a job, for instance.
Yet, the Internet will never replace human interaction. People
are likely to prefer personal banking, window shopping and the
social experience of the shopping mall to Internet banking and
e-commerce, or m-commerce.
Some sites already sport classified ads. This is not a bad way
to defray expenses, though most classified ads are free (it is
the advertising they attract that matters).
Another developing trend is website-rating and critique. It
will be treated the way today's printed editions are. It will
have a limited influence on the consumption decisions of some
users. Browsers already sport buttons labelled "What's New"
and "What's Hot". Most Search Engines recommend specific
sites. Users are cautious. Studies discovered that no user, no
matter how heavy, has consistently re-visited more than 200
sites, a minuscule number. The 10 most popular web sites
(Yahoo!, MSN, etc.) attracted more than 50% of all Internet
traffic. Site recommendation services often produce random -
at times, wrong - selections for their user. There are also
concerns regarding privacy issues. The backlah against
Amazon's "readers' circles" is an example.
Web Critics, who work today mainly for the printed press, will
publish their wares on the net and will link to intelligent
software which will hyperlink, recommend and refer. Some web
critics will be identified with specific applications -
really, expert systems which will incorporate their knowledge
and experience.
The Money
Where will the capital needed to finance all these
developments come from?
Again, there are two schools:
One says that sites will be financed through advertising - and
so will search engines and other applications accessed by
users.
Certain ASPs (Application Service Providers which rent out
access to application software which resides on their servers)
are considering this model.
The second version is simpler and allows for the existence of
non-commercial content.
It proposes to collect negligible sums (cents or fractions of
cents) from every user for every visit ("micro-payments") or a
subscription fee. These accumulated cents or subscription fees
will enable the owners of old sites to update and to maintain
them and encourage entrepreneurs to develop new ones. Certain
content aggregators (especially of digital textbooks) have
adopted this model (Questia, Fathom).
The adherents of the first school pointed at the 5 million USD
invested in advertising during 1995 and to the 60 million or
so invested during 1996.
Its opponents point exactly at the same numbers: ridiculously
small when contrasted with more conventional advertising
modes. The potential of advertising on the net is limited to
1.5 billion USD annually in 1998, thundered the pessimists
(many thought that even half that would be very nice). The
actual figure was double the prediction but still woefully
small and inadequate to support the Internet's content
development.
Compare these figures to the sale of Internet software ($4
billion), Internet hardware ($3 billion), Internet access
provision ($4.2 billion) in 1995.
Hembrecht and Quist estimated that Internet related industries
scooped up 23.2 billion USD annually (A report released in
mid-1996).
And what follows advertising is hardly more enocuraging.
The consumer interacts and the product is delivered to him.
This - the delivery phase - is a slow and enervating epilogue
to the exciting affair of ordering through the net at the
speed of light. Too many consumers still complain that they do
not receive what they ordered, or that delivery is late and
products defective.
The solution may lie in the integration of advertising and
content. Pointcast, for instance, integrated advertising into
its news broadcasts, continuously streamed to the user's
screen, even when inactive (they provided a downloadable
active screen saver and ticker in a "push technology").
Downloading of digital music, video and text (e-books) will
lead to immediate gratification of the consumer and will
increase the efficacy of advertising.
Whatever the case may be, a uniform, agreed upon system of
rating as a basis for charging advertisers, is sorely needed.
There is also the question of what does the advertiser pay
for?
Many advertisers (Procter and Gamble, for instance) refuse to
pay according to the number of hits or impressions (=entries,
visits to a site). They agree to pay only according to the
number of the times that their advertisement was hit (page
views).
This different basis for calculation is likely to upset all
revenue scenarios.
Very few sites of important, respectable newspapers are on a
subscription basis. Dow Jones (Wall Street Journal) and The
Economist, to mention but two.
Will this become the prevailing trend?
The Internet as a Metaphor
Three metaphors come to mind when considering the Internet
"philosophically".
The Internet as a Chaotic Library
1. The Problem of Cataloguing
The Internet is an assortment of billions of pages containing
information. Some of them are visible and others are generated
from hidden databases by users' requests ("Invisible
Internet").
The Internet displays no discernible order, classification, or
categorization. As opposed to "classical" libraries, no one
has invented a cataloguing standard (remember Dewey?). This is
so needed that it is amazing that it has not been invented
yet. Some sites indeed apply the Dewey Decimal Syatem
(Suite101). Others default to a directory structure (Open
Directory, Yahoo!, Look Smart and others).
Had such a standard existed (an agreed upon numerical
cataloguing method) - each site would have self-classified.
Sites would have an interest to do so to increase their
penetration rates and their visibility. This, naturally, would
have eliminated the need for today's clunky, incomplete and
(highly) inefficient search engines.
A site whose number starts with 900 will be immediately
identified as dealing with history and multiple classification
will be encouraged to allow finer cross-sections to emerge. An
example of such an emerging technology of "self
classification" and "self-publication" (though limited to
scholarly resources) is the "Academic Resource Channel" by
Scindex.
Users will not be required to remember reams of numbers.
Future browsers will be akin to catalogues, very much like the
applications used in modern day libraries. Compare this utopia
to the current dystopy. Users struggle with reams of
irrelevant material to finally reach a partial and
disappointing destination. At the same time, there likely are
web sites which exactly match the poor user's needs. Yet, what
currently determines the chances of a happy encounter between
user and content - are the whims of the specific search engine
used and things like meta-tags, headlines, a fee paid, or the
right opening sentences.
2. Screen versus Page
The computer screen, because of physical limitations (size,
the fact that it has to be scrolled) fails to effectively
compete with the printed page. The latter is still the most
ingenious medium yet invented for the storage and release of
textual information. Granted: a computer screen is better at
highlighting discrete units of information. So, this draws the
batlle lines: structures (printed pages) versus units
(screen), the continuous and easily reversible versus the
discrete.
The solution is an efficient way to translate computer screens
to printed matter. It is hard to believe, but no such thing
exists. Computer screens are still hostile to off-line
printing. In other words: if a user copies information from
the Internet to his Word Processor (or vice versa, for that
matter) - he ends up with a fragmented, garbage-filled and
non-aesthetic document.
Very few site developers try to do something about it - even
fewer succeed.
3. The Internet and the CD-ROM
One of the biggest mistakes of content suppliers is that they
do not mix contents or have a "static-dynamic interaction".
The Internet can now easily interact with other media
(especially with audio CDs and with CD-ROMs) - even as the
user surfs.
Examples abound:
A shopping catalogue can be distributed on a CD-ROM by mail.
The Internet Site will allow the user to order a product
previously selected from the catalogue, while off-line. The
catalogue could also be updated through the site (as is done
with CD-ROM encyclopedias).
The advantages of the CD-ROM are clear: very fast access time
(dozens of times faster than the access to a site using a dial
up connection) and a data storage capacity tens of times
bigger than the average website.
Another example: a CD-ROM can be distributed, containing
hundreds of advertisements. The consumer will select the ad
that he wants to see and will connect to the Internet to view
a relevant video.
He could then also have an interactive chat (or a conference)
with a salesperson, receive information about the company,
about the ad, about the advertising agency which created the
ad - and so on.
CD-ROM based encyclopedias (such as the Britannica, Encarta,
Grolier) already contain hyperlinks which carry the user to
sites selected by an Editorial Board.
But CD-ROMs are probably a doomed medium. This industry chose
to emphasize the wrong things. Storage capacity increased
exponentially and, within a year, desktops with 80 Gb hard
disks will be common. Moreover, the Network Computer - the
stripped down version of the personal computer - will put at
the disposal of the average user terabytes in storage capacity
and the processing power of a supercomputer. What separates
computer users from this utopia is the communication
bandwidth. With the introduction of radio, statellite, ADSL
broadband services, cable modems and compression methods -
video (on demand), audio and data will be available speedily
and plentifully.
The CD-ROM, on the other hand, is not mobile. It requires
installation and the utilization of sophisticated hardware and
software. This is no user friendly push technology. It is
nerd-oriented. As a result, CD-ROMs are not an immediate
medium. There is a long time lapse between the moment they are
purchased and the moment the first data become accessible to
the user. Compare this to a book or a magazine. Data in these
oldest of media is instantly available to the user and allows
for easy and accurate "back" and "forward" functions.
Perhaps the biggest mistake of CD-ROM manufacturers has been
their inability to offer an integrated hardware and software
package. CD-ROMs are not compact. A Walkman is a compact
hardware-cum-software package. It is easily transportable, it
is thin, it contains numerous, user-friendly, sophisticated
functions, it provides immediate access to data. So does the
discman or the MP3-man. This cannot be said of the CD-ROM. By
tying its future to the obsolete concept of stand-alone,
expensive, inefficient and technologically unreliable personal
computers - CD-ROMs have sentenced themselves to oblivion
(with the possible exception of reference material).
4. On-line Reference Libraries
These already exist. A visit to the on-line Encyclopaedia
Britannica exemplifies some of the tremendous, mind boggling
possibilities:
Each entry is hyperlinked to sites on the Internet which deal
with the same subject matter. The sites are carefully screened
(though more detailed descriptions of each site should be
available - they could be prepared either by the staff of the
encyclopaedia or by the site owner). Links are available to
data in various forms, including audio and video. Everything
can be copied to the hard disk or to CD-ROMs.
This is a new conception of a knowledge centre - not just an
assortment of material. It is modular, can be added on and
subtracted from. It can be linked to a voice Q&A centre.
Queries by subscribers can be answered by e-mail, by fax,
posted on the site, hard copies can be sent by post. This
"Trivial Pursuit" service could be very popular - there is
considerable appetite for "Just in Time Information". The
Library of Congress - together with a few other libraries - is
in the process of making just such a service available to the
public (CDRS - Collaborative Digital Reference Service).
5. The Feedback Option
Hard to believe, but very few sites encourage their guests to
express an opinion about the site, its contents and its
aesthetics. This indicates an ossified mode of thinking about
the most dynamic mass medium ever created, the only
interactive mass medium yet. Each site must absolutely contain
feedback and rating questionnaires. It has the side benefit of
creating a database of the visitors to the site.
Moreover, each site can easily become a "knowledge centre".
Let us consider a site dedicated to advertising and marketing:
It can contain feedback questionnaires (what do you think
about the site, suggestions for improvement, mailto and leave
message facilities, etc.)
It can contain rating questionnaires (rate these ads, these TV
or radio shows, these advertising campaigns).
It can allocate some space to clients to create their home
pages in (these home pages could lead to their sites, to other
sites, to other sections of the host site - and, in any case,
will serve as a display of the creative talent of the site
owners). This will give the site owners a picture of the
distribution of the areas of interest of the visitors to the
site.
The site can include statistical, tracking and counter
software.
Such a site can refer to hundreds of useful shareware
applications (which deal with different aspects of advertising
and marketing, for instance). Developers of applications will
be able to use the site to promote their products. Other
practical applications could also be referred to from - or
reside on - the site (browsers, games, search engines).
And all this can be organized in a portal structure (for
instance, by adopting the open software of the Open Directory
Project).
6. Internet Derived CD-ROMS
The Internet is an enormous reservoir of freely available,
public domain, information.
With a minimal investment, this information can be gathered
into coherent, theme oriented, cheap CD-ROMs. Each such CD-ROM
can contain:
Addresses of web sites specific to the subject matter
- The first pages of each of these sites
- Hyperlinks to each of the sites
- A browser
- Access to all the important search engines
- Recommended search strings (it is extremely difficult to
formulate a successful search in the Internet, it takes
expertise. "Ready-made searches" will be a hit in the
future, as the number of sites grows)
- A dictionary of professional terms, a speller and a
thesaurus
- A list of general reference sites
- Shareware specific to the field
7. Publishing
The Internet is the world's largest "publisher", by far. It
"publishes" FAQs (Frequent Answers and Questions regarding
almost every technical matter in the world), e-zines
(electronic versions of magazines, not a very profitable
pursuit), the electronic versions of dailies (together with
on-line news and information services), reference and other e-
books, monographs, articles and minutes of discussions
("threads"), among other types of material.
Publishing an e-zine has a few advantages: it promotes the
sales of the printed edition, it helps to sign on subscribers
and it leads to the sale of advertising space. The electronic
archive function (see next section) saves the need to file
back issues, the space required to do so and the irritating
search for data items.
The future trend is a combined subscription: electronic
(mainly for the archival value and the ability to hyperlink to
additional information) and printed (easier to browse current
issue).
The electronic daily presents other advantages:
It allows for immediate feedback and for flowing, almost real-
time, communication between writers and readers. The
electronic version, therefore, acquires a gyroscopic function:
a navigation instrument, always indicating deviations from the
"right" course. The content can be instantly updated and
immediacy has its premium (remember the Lewinsky affair?).
Strangely, this (conventional) field was the first to develop
a "virtual reality" facet. There are virtual "magazine
stalls". They look exactly like the real thing and the user
can buy a paper using his mouse.
Specialty hand held devices already allow for downloading and
storage of vast quantities of data (up to 4000 print pages).
The user gains access to libraries containing hundreds of
texts, adapted to be downloaded, stored and read by the
specific device. Again, a convergence of standards is to be
expected in this field as well (the final contenders will
probably be Adobe's PDF against Microsoft's MS-Reader).
Broadly, e-books are treated either as:
Continuation of print books (p-books) by other means
or as a whole new publishing universe.
Since p-books are a more convenient medium then e-books - they
will prevail in any straightforward "medium replacement" or
"medium displacement" battle.
In other words, if publishers will persist in the simple and
straightforward conversion of p-books to e-books - then e-
books are doomed. They are simply inferior to the price,
comfort, tactile delights, browseability and scanability of p-
books.
But e-books - being digital - open up a vista of hitherto
neglected possibilities. These will only be enhanced and
enriched by the introduction of e-paper and e-ink. Among them:
- Hyperlinks within the e-book and without it - to web
content, reference works, etc.
- Embedded instant shopping and ordering links
- Divergent, user-interactive, decision driven plotlines
- Interaction with other e-books (using a wireless
standard) - collaborative authoring
- Interaction with other e-books - gaming and community
activities
- Automatically or periodically updated content
- Multimedia
- Database, Favourites and History Maintenance (reading
habits, shopping habits, interaction with other readers,
plot related decisions and much more)
- Automatic and embedded audio conversion and translation
capabilities
- Full wireless piconetworking and scatternetworking
capabilities
The technology is still not fully there. Wars rage in both the
wireless and the ebook realms. Platforms compete. Standards
clash. Gurus debate. But convergence is inevitable and with it
the e-book of the future.
8. The Archive Function
The Internet is also the world's biggest cemetery: tens of
thousands of deadbeat sites, still accessible - the "Ghost
Sites" of this electronic frontier.
This, in a way, is collective memory. One of the Internet's
main functions will be to preserve and transfer knowledge
through time. It is called "memory" in biology - and "archive"
in library science. The history of the Internet is being
documented by search engines (Google) and specialized services
(Alexa) alike.
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